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A Shortcut to Crafting Fictional Languages
Whether it’s Elvish, Klingon, or Dothraki, one big thing that people love about fantasy and science fiction settings is the array of fictional languages that exist in these settings. Tolkien was a linguist, so he was able to use his vast education on the subject to craft the languages in Middle Earth. Professional linguists also crafted the Klingon language from the Star Trek series, but I would argue that you don’t need to be a professional linguist to craft a fictional language for your world.
Automatons
Some time during the Second Age, humans living on Ymir figured out how to use adonium to create their own automatons to assist in mining adonium. Rather than running on electricity, these automatons ran on the magic of adonium itself. Every automaton has an adonium core, which acts as the seat of its consciousness. However, not every automaton has free will or total consciousness. Many simply behave as their makers programmed them to behave.
How Do I Choose a Genre for My Book?
Some have suggested to me that The Third Genesis is an entirely new genre altogether. The funny thing is, I can actually think of a series of stories that have all of the elements I’ve listed above: the JRPG genre. Granted, that’s a video game genre, not a book genre, but bear with me. A JRPG, for those who don’t know, is a Japanese Role-Playing Game. Basically, these are video games that are heavy in story elements, usually send the main characters on an epic quest, and aren’t shy about borrowing themes from various religions and mythologies (including the Bible).