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A Shortcut to Crafting Fictional Languages
Whether it’s Elvish, Klingon, or Dothraki, one big thing that people love about fantasy and science fiction settings is the array of fictional languages that exist in these settings. Tolkien was a linguist, so he was able to use his vast education on the subject to craft the languages in Middle Earth. Professional linguists also crafted the Klingon language from the Star Trek series, but I would argue that you don’t need to be a professional linguist to craft a fictional language for your world.
How Do I Choose a Genre for My Book?
Some have suggested to me that The Third Genesis is an entirely new genre altogether. The funny thing is, I can actually think of a series of stories that have all of the elements I’ve listed above: the JRPG genre. Granted, that’s a video game genre, not a book genre, but bear with me. A JRPG, for those who don’t know, is a Japanese Role-Playing Game. Basically, these are video games that are heavy in story elements, usually send the main characters on an epic quest, and aren’t shy about borrowing themes from various religions and mythologies (including the Bible).
The Third Genesis is the Noblebright 40K
Noblebright is a genre that has been gaining popularity recently. It is very much the opposite of Grimdark, in that it is full of hope, shows good overcoming evil, and has sincere main characters. That’s not to say that the main characters are perfect, or even that they never make mistakes or do wrong things, but rather there is a general movement toward greater goodness in the setting.
What is Magipunk?
The appeal of magipunk lies in its ability to blend fantastical elements with familiar settings. A wizard may walk with a staff and wear a pointed hat as he walks into a private detective’s office. Lightning elementals powering a city’s grid might cause a major crisis when they go on strike. A dark lord may rise to threaten the world with his army of steam-powered robots. It offers a fresh take on traditional fantasy tropes while exploring themes that resonate with modern audiences.
Humans of Ymir
Most of the humans of Ymir live in the various nations of the world. While their primary purpose is mining, the majority of humans do not mine, but rather spend their time supporting the mining operations in a number of ways. Some grow food on farms, some cut wood in the forests, others travel across the known world trading goods, etc. Whatever their professions, they are most often paid in seleni coins, of which they are expected to give half to the local temple.
Fiends
Of all the species living on Ymir that the false gods of Empyrean created, the fiends have had it the hardest. Though Dr. Nebo created them using genetic engineering, just like he created the archons and the Ymirian humans, the mythology spread around was that they had been created by Sygin, the goddess of darkness. The false gods teach that the fiends are born evil, and for a long time even fiends believed this to be the case. Many still do.
Ages of Ymir
The world known as Ymir has gone through many different changes over its several thousand years of history. Some parts of that history have been lost entirely, and some have become legend. Because the false gods of Empyrean have wiped the slate clean multiple times, periods of thousands of years between each Apocalypse are referred to as “Ages.”
Seth’s Rebellion
Axtin Seth, who had long been a judge in the Empyrean Corporation’s courts, became the “God of Justice” over the world of Ymir at the start of the Genesis II project. Despite Seth’s personal spiritual beliefs, his friend Dr. Nebo convinced him that doing so would allow him to guide the people of Ymir to a bright future. “Just think of what you could do with so many minds to mold! You know what justice is. To them, you truly will be as a higher being imparting your knowledge to them. Would you not call that divine?”
Archons
The archons are those creatures genetically engineered to act as servants, messengers, and warriors of the false gods. By those loyal to Empyrean, they are considered above humans but below the gods in the hierarchy. Each of the false gods has a High Archon or a Grand Archon who leads the others.